

As mentioned previously, Reynardo has many Destinies, but only one path in which he lives.How long will it take to complete Stories: The Path of Destinies in one playthrough? Are there side quests?.Yes, you may encounter puzzles here and there to spice up that exploration. We wanted to convey a strong sense of adventure in the game, and exploring is definitely an important part of that experience.Other than combat, will there be any exploration and/or puzzles in Stories: The Path of Destinies?.This not only gives the combat a cinematic feel, it makes the fight almost turn-based on demand! If the player chooses this path in the skill tree, he or she will be able to slow down time after each attack and wait for the right moment to move again. Reynardo has a set of time mastery abilities that allow the player so see the action as a master martial artist would. They are not quite rewind mechanics, but rather a more unusual player-driven slow motion mechanic.Can you tell us how the rewind mechanics will work in combat?.Just like the player, he grows and learns truths from each story. As you gather the clues each story contains, you’ll eventually be able to figure out a way to win, destroy the Empire, and make it out alive―thus finally making Reynardo the hero he set out to be. However, Reynardo remains aware of all these outcomes (think Edge of Tomorrow), as he tries―and often fails spectacularly―to defeat the evil empire he’s fighting. Similarly, events can unfold in completely new and unexpected ways, and based on the choices the player makes. The characters remain the same, though their fates may differ wildly from one tale to the next. All these stories are true in their own way. Overall there are over two dozen unique stories to discover, with very varied themes and tones, ranging from romance to dark Lovecraftian horror. And unlike other games with narrative choices, each choice doesn't just lead to a different ending, it leads to an entirely different story (no single choice will fold back to the outcome of any other choice). A narrator reads the stories in this interactive book as they are written by the player's choices and actions. Stories is based on the idea of an enchanted book that tells a different tale each time you open it.Can you explain in detail how this is going to work? Will there be multiple endings? The signature feature of Stories: The Path of Destinies seems to be the ability to influence the story via choices, or the titular paths.We wanted our players to experience a colorful and epic tale of adventure that combines both these elements, so having a roguish fox as the main character made a lot of sense.
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It’s also a tongue-in-cheek take on classic movie heroes. Stories: The Path of Destinies is in part inspired by Charles Perrault-style fairy tales about cats in boots.How did you come up with a character like Reynardo? What was your inspiration for him both from the narrative and visual standpoints?.Revealed during last year's PAX Prime, this quirky fantasy Action RPG didn't escape our watch and with the release drawing ever closer, we approached Spearhead's Co-Founder Malik Boukhira (credited as Level Designer on Assassin's Creed & Prince of Persia, Game Designer on Assassin's Creed II and Dead Space 3) to bring you more exclusive details.

The folks at Spearhed Games, a Montreal based developer, are perhaps even more commendable than the usual indie team as they have been funding Stories: The Path of Destinies themselves, without any publisher or Kickstarter campaign. Indie games have made up an increasingly significant segment of the gaming market in recent years, mostly thanks to developer tools such as Unreal Engine 4 or Unity 5 and of course to crowdfunding platforms like Kickstarter.
